![]() ![]() Route: "Don't Open the Door" → (1) → (2) → (3) → (4) → (5) → (6) → (7)Īs the closet door slowly opens, a knock can be heard coming from the door to the left. This is the final choice in the "Don't Open the Door" path, with the following video link looping to the first one. Route: "Don't Open the Door" → (1) → (2) → (3) → (4) → (5) → (6)Īfter several failed attempts, Mark gives up and pretends to leave, telling the viewer that it is now safe for them to open the door, as he is no longer present. Mark pretends to be the viewer's mother, shouting, rattling the handle, and aggressively knocking on the door, while asking them to open it, so that the two can discuss the viewer's supposed report card. Mark pretends to be the viewer's worrying father, asking them to open the door, so that the two can have a family-related discussion. Mark compares himself to Santa Claus, promising the viewer eternal happiness, a brand new car, and a toy of their choosing, in exchange for opening the door. Mark grows impatient and aggressively asks the viewer to reach out to the door handle and open the door. Despite supposedly being locked, Mark temporarily opens the closet door and dangles the money in front of the viewer.Īfter expressing his disappointment with the viewer, Mark promises to be their friend in exchange for the viewer opening the door. Mark offers the viewer money in exchange for them opening the door. "Don't Open the Door"Īfter refusing to open the door, Mark wonders if the viewer can understand English, before discussing the value of trust. For further details on each choice, see the Routes section. ![]() After the eighth and final choice in the main flowchart, the video-embedded links will loop back to the starting video. Its left column represents the main flowchart, while the right column indicates alternative endings for each of them. Refusing to open the door will lead to an endless loop of the same eight videos.įlowchart Note: The table is read from top to bottom. Deciding to open the door at any given point will result in a jump scare of Mark's edited face from one of his 3 Scary Games episodes, as well as a prompt for the viewer if they wish to start over. Mark can be heard from behind the door, deliberating with the viewer if they would like to help him open the door and let him into the room, all while reassuring them that there's nothing to be worried about, as well as promising them a consolation prize for their assistance.įrom this point, the viewer can interact with the video's end screen templates and pick their own path to see where each of them leads. The scene opens up to a still shot of a closed door leading to Mark's office closet. A voice on the other side asks you to open the door.
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